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Find A Plan In Any Position

> After reading this newsletter, you should be able to find an appropriate plan for every position.

> Chess is an extremely complex game with many different types of positions & time controls. So I haven’t yet found a universal strategical thought process that gets you to a good result in every kind of position.

oh.............

in all fairness, the questions suggested are pretty good.
probably the actual answer to "finding a plan in any position" involves familiarizing yourself with some (many) hundreds of master games so you have a lot of references to pick ideas from
Good question. I guess I should encourage that. Sometimes even the question is advice or learning food.
Here I mean self-awareness exercise when in play-study mode.

Caveat?: in fast time control the being lost status is gaz pedal to the floor, not time to wonder is this something familiar, most likely always lost, if only playing that, I am guessing, from singleton experiments in fast time control, never satisfied with whether it was the time management distraction, or my chess vision that was the problem... But if one has been numbed enough to start being able on top of storm dust whirlwind to have the self-awareness split-brain while doing lots of hand movements, then I guess the question might apply at that slice of chess.

But yes. Tapping on that skill. Even asking the question, is likely to put someone on some progress track, is my belief. (I have no other track myself, so I might as well believer that.... full disclosure).
Really ? What are these "22 D" and 7 Q" and "500 M" methods ?
Is anybody really doing this during their chess game ?
What about simplicity ? Listen to Capablanca.
I am agree with you but sometimes I am nervous and move a piece that makes a blunder how to no stay nervous at chess? Leave a like for help And reply me please.
@Alex0R3_STJ said in #6:
> I am agree with you but sometimes I am nervous and move a piece that makes a blunder how to no stay nervous at chess? Leave a like for help And reply me please.
Everyone gets nervous when facing unfamiliar positions, so there's no way to absolutely stop being nervous. The only thing you can do is to become better at middlegames and endgames so you know what to do in different positions.
@gtlib said in #7:
> Everyone gets nervous when facing unfamiliar positions, so there's no way to absolutely stop being nervous. The only thing you can do is to become better at middlegames and endgames so you know what to do in different positions.

Thanks @gtlib I am going to study middlegame because I am very smart at endgames
I like the article, I feel like for some reason it could be a bit more. I feel like a separate or unseperated article(s) talking about plans in each phase of the game would be even better. But this was a helpful article. (:
I agree, good advice to say don't look for answers, look for the good questions, and trust then your autonomous abilities to use what you already know to try answers, which is more questions too. But I am not sure all time controls allow such pause in game.

Plans are hypotheses. As they are there to palliate our inability to foresee all the way to the terminal outcomes of the games. There is no one unique plan possible given a position. And if you have one, it is imagination first, it has to respond to the changing situation as the turn by turn progression lifts a bit of foreseeing fog further.

How to make plan, ask questions of the board, yourself, and the opponent. That makes sense to me.