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Tactics Trainer Improvement

#9
Ok, so you mean, this could backfire, and create other problems, but ok, what about allowing other solutions as long as they are winning. So, in some puzzles on lichess, if the best move had +4 advantage, then playing a +3 might give you "try again" message, any less than that, and it fails you. But other puzzles have let's say +8 advantage for the best move, and playing a +6 move fails, so the system just accepts a move that is less strong by a certain amount only, which just doesn't make sense.

What I'm doing here is pointing out a problem, and just hoping for the it to be solved, and hoping that others would share their own ideas that I'm sure would be better than mine.

I didn't say my idea was the best solution. Just because I said, and we find out it might not be a good solution, it doesn't mean that we just give up, and not try to find another way, or try to improve the idea.

If anyone still cares, here are some puzzle fails
#12 I agree and have repeatedly raised this problem and potential solution.
I'm for multiple solutions with slightly inferior moves to be considered as alts. Just like chesstempo does. Of course, I hate when there are too many alts or when the initial position is "any move wins, find the trickiest shortest winning sequence".

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