FEN
[Event "Casual Antichess game"]
[Site "https://lichess.org/23Ki4rvt"]
[Date "2019.03.07"]
[White "OliverOpseth"]
[Black "Mv17"]
[Result "0-1"]
[UTCDate "2019.03.07"]
[UTCTime "13:36:32"]
[WhiteElo "1343"]
[BlackElo "1500"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 Rb8) 1... g5 2. Bxg5 Nf6?? { (Mate in 15 → 4.00) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 exf6 4. e3?? { (4.23 → -0.28) Blunder. b4 was best. } (4. b4 Bxb4 5. Nf3 Bxe1 6. Qxe1 b5 7. Nbd2 Bb7 8. e4 Bxe4 9. Qxe4 Rf8 10. Qxe8 Qxe8) 4... Qe7?? { (-0.28 → 4.50) Blunder. Ba3 was best. } (4... Ba3) 5. Qg4?? { (4.50 → 0.58) Blunder. Qe2 was best. } (5. Qe2) 5... Qxe3 6. Qxd7?! { (0.52 → -0.25) Inaccuracy. fxe3 was best. } (6. fxe3 Ba3 7. Qxd7 Bxd7 8. bxa3 Bb5 9. d4 Bxf1 10. Kxf1 Ke7 11. Nd2 c5 12. dxc5 Ke6) 6... Qxf2?? { (-0.25 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } (6... Qxe1 7. Qxe8) 7. Qxf7?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. Kxf2 was best. } (7. Kxf2 Nxd7 8. b4 Bxb4 9. Nc3 Bxc3 10. Nf3 Bxa1 11. c3 Bxc3 12. Nd4 Bxd4 13. a4 Bxf2) 7... Qxc2 8. Qxf8? { (1.31 → 0.00) Mistake. Qxe8 was best. } (8. Qxe8) 8... Qxd3?? { (0.00 → 3.26) Blunder. Rxf8 was best. } (8... Rxf8 9. Kd2 Qxb1 10. Rxb1 Bh3 11. Nxh3 Kf7 12. Ke3 Nd7 13. Nf2 Ke6 14. Nh3 Kf7) 9. Qxe8?? { (3.26 → Mate in 10) Checkmate is now unavoidable. Qxh8 was best. } (9. Qxh8 Qxf1) 9... Rxe8 10. Bxd3 Rxe1 11. Bxh7 Rxg1 12. Rxg1 Bf5 13. Bxf5 Nd7 14. Bxd7 Rc8?? { (Mate in 5 → 1.07) Lost forced checkmate sequence. f5 was best. } (14... f5 15. Bxf5 Rc8 16. Bxc8 c6 17. Bxb7 a5 18. Bxc6 a4 19. Bxa4#) 15. Bxc8 a5 16. Bxb7 c6 17. Bxc6 f5?? { (2.04 → Mate in 10) Checkmate is now unavoidable. a4 was best. } (17... a4) 18. Ba4?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Be4 was best. } (18. Be4 fxe4 19. b4 axb4 20. Na3 bxa3 21. Rgf1 e3 22. Rac1 e2 23. Rc4 exf1=Q 24. Rb4 Qxg2) 18... f4 19. Bd1 f3 20. Bxf3 a4 21. b4 axb3 22. axb3# { Game ends by variant rule. } 0-1